
#include "vec3x.h"

using namespace ttg::math;

//-------------
//--- vec3f ---
//-------------

const vec3f vec3f::ZERO;
const vec3f vec3f::DEFAULT_DIRECTION = vec3f(0.0f, 0.0f, -1.0f);

//-------------
//--- vec3d ---
//-------------

const vec3d vec3d::ZERO;
const vec3d vec3d::DEFAULT_DIRECTION = vec3d(0.0f, 0.0f, -1.0f);